使用两个角产生波来产生随机运动
实际效果
完整代码
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Random</title>
<link rel="stylesheet" href="../include/style.css">
</head>
<body>
<canvas id="canvas" width="400" height="400"></canvas>
<script src="../include/utils.js"></script>
<script src="./classes/ball.js"></script>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
ball = new Ball(),
angleX = 0,
angleY = 0,
range = 50,
centerX = canvas.width / 2,
centerY = canvas.height / 2,
xspeed = 0.07,
yspeed = 0.11;
(function drawFrame () {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);
ball.x = centerX + Math.sin(angleX) * range;
ball.y = centerY + Math.sin(angleY) * range;
angleX += xspeed;
angleY += yspeed;
ball.draw(context);
}());
};
</script>
</body>
</html>
本例中,使用两个角,一个角的正弦用于英雄球的x坐标,另一个用于改变球的y坐标,两个角角速度不同,所以尽管数学上可以准确预测球的运动方向,但看起来球是随机运动的