把周期运动的对象从y坐标变成半径

实际效果

完整代码

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Pulse</title>
    <link rel="stylesheet" href="../include/style.css">
  </head>  
  <body>

    <canvas id="canvas" width="400" height="400"></canvas>

    <script src="../include/utils.js"></script>
    <script src="./classes/ball.js"></script>
    <script>
    window.onload = function () {
      var canvas = document.getElementById('canvas'),
          context = canvas.getContext('2d'),
          ball = new Ball(),
          angle = 0,
          centerScale = 1,
          range = 0.5,
          speed = 0.05;

      ball.x = canvas.width / 2;
      ball.y = canvas.height / 2;

      (function drawFrame () {
        window.requestAnimationFrame(drawFrame, canvas);
        context.clearRect(0, 0, canvas.width, canvas.height);

        ball.scaleX = ball.scaleY = centerScale + Math.sin(angle) * range;
        angle += speed;
        ball.draw(context);
      }());
    };
    </script>
  </body>
</html>

       本例中,使用正弦值改变球在x方向和y方向的比例